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Old Sep 17, 2007, 08:30 PM // 20:30   #61
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The only seemingly apparent goal of this thread I can see was a dude trying to show off his golds.

Woopee.

+5e ain't squat and sins already get some of the best e-management of any profession.Add Zealous + Critical Strikes + Critical Agility and who cares about +5e?

I don't care if the damage from 15^50 is insignificant as I've NEVER needed +5e in all the time I've played sin.....ever.

Still I agree with all the comments regarding such a comparison being futile.
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Old Oct 11, 2007, 10:22 PM // 22:22   #62
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I don't have energy probloms with my Assassin.
Why should i lose the 4 damage.
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Old Oct 11, 2007, 10:45 PM // 22:45   #63
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I prefer to use +5 energy and 20% from customisation, therefore I can run Suvivor instead of crummy radiant.

-I have lots more health
-I have a good energy pool
-I get a small +on my damage

Works well as far as I care. But being the great guy I am, I always carry a pair of 15^50.

Quote:
Originally Posted by X Cytherea X
i run 16 dagger
/laugh /giggle /snicker

Anyway, yes this thread fails, since most assassins will carry multipule sets (with 15^50 and +5 in the mix) and there are more important comparisons, like why Suvivor is a million times better than raidiant, or why you should run 14 dagger mastery, and not 16.

Last edited by Shuuda; Oct 11, 2007 at 10:55 PM // 22:55..
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Old Oct 12, 2007, 12:00 AM // 00:00   #64
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Quote:
Originally Posted by Deadly Eyezz
I don't have energy probloms with my Assassin.
Why should i lose the 4 damage.
... Nice thread necromancy. Let this thing die already tired of looking at it. But shuuda I will agree with you I carry a pair of +5 slashing and 15^50 slashing and piercing (yes I know its stupid but shields up = annoying).
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Old Oct 12, 2007, 05:37 AM // 05:37   #65
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well i prefer to sacrifice health for more killing ability while some do the opposite, that makes them weaker sins in my eyes
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Old Oct 12, 2007, 01:17 PM // 13:17   #66
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Quote:
Originally Posted by X Cytherea X
well i prefer to sacrifice health for more killing ability while some do the opposite, that makes them weaker sins in my eyes
The 2 attribute points barely makes a difference, not compared to the extra surviveability Minor att runes and survivor insigina give, running a major is ok, but the 1 attrubute is even less worth it.
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Old Oct 12, 2007, 01:28 PM // 13:28   #67
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Quote:
Originally Posted by Bowstring Badass
... Nice thread necromancy. Let this thing die already tired of looking at it. But shuuda I will agree with you I carry a pair of +5 slashing and 15^50 slashing and piercing (yes I know its stupid but shields up = annoying).
Shields up doesn't do anything to daggers.

Quote:
well i prefer to sacrifice health for more killing ability while some do the opposite, that makes them weaker sins in my eyes
dead sins are good at damage, yes.
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Old Oct 12, 2007, 01:42 PM // 13:42   #68
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Quote:
Originally Posted by Mokone
Shields up doesn't do anything to daggers.
It does if they're Piercing damage daggers as opposed to Slashing damage.

~

15^50 all the way for me. +5 Energy is only handy under extreme DP where you need the energy to pull off a combo. Otherwise your build should be energy efficient, Critical Strikes should be high enough and switching off and on Zealous daggers can be handy for energy.
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Old Oct 12, 2007, 01:46 PM // 13:46   #69
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Quote:
Originally Posted by makosi
It does if they're Piercing damage daggers as opposed to Slashing damage.
Quote:
The armor bonus actually applies versus all projectiles, not versus piercing damage.
orly, is that so? it doesn't do anything vs assassins, go try it, it's also on wiki.
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Old Oct 12, 2007, 03:45 PM // 15:45   #70
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Quote:
Originally Posted by Mokone
orly, is that so? it doesn't do anything vs assassins, go try it, it's also on wiki.
Oh well, it's a functionality error.
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Old Oct 12, 2007, 07:12 PM // 19:12   #71
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Quote:
Originally Posted by Fireflyry
I don't care if the damage from 15^50 is insignificant as I've NEVER needed +5e in all the time I've played sin.....ever.
Quote:
Originally Posted by Shuuda
I prefer to use +5 energy and 20% from customisation, therefore I can run Suvivor instead of crummy radiant.
I must agree with Shuuda's viewpoint here. here were loads of times when I seriously considered Radiant, and if the +15% dmg only applies to base damage (as opposed to also boosting bonus damage) I can certainly see the validity of running the energy weapons. +5nrg is a LOT. Radiant gives +5 on, let's say, chest AND legs, the viable alternatives are +25HP or (conditional, but easy) +15Armour on those locations, both very attractive indeed.
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Old Oct 12, 2007, 08:34 PM // 20:34   #72
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Quote:
Originally Posted by Mokone
orly, is that so? it doesn't do anything vs assassins, go try it, it's also on wiki.
It is suppose to. Guess I need to study more then o.O
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Old Oct 13, 2007, 09:10 AM // 09:10   #73
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Bobby2, why is +5 alot, if a sin with zealous daggers gets 80% of that in 1 critical hit?
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Old Oct 13, 2007, 02:57 PM // 14:57   #74
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Well, I run 13 CS and 14 DM. My chain atm is LMS-WS-DB/HotO-Moebius so there are few hits (chances for critical) before the 'meat' of the chain. I guess it just feels nice to have the reserve. If it means sacrificing, oh, 4 points of damage on the initial chain I think it could be worth it.

EDIT: so you run CS13 on all builds as well. Reassuring. But ask anyone whose Sin has Radiant armour!? I want to keep my Nightstalker.

Last edited by Bobby2; Oct 14, 2007 at 08:15 PM // 20:15..
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Old Oct 13, 2007, 08:33 PM // 20:33   #75
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Imo a +5e inscript isnt important, nor is a 15^50% inscript. You can do just as well with max clean daggers if you have maxxed critical strikes.

So I decided to see how many suits of armor (60 > 80 > 100 > 60 > 60> 80 > 100 > 60 > 60 > 80etc..) In that order I could kill before I could no longer use energy attacks (without allowing my energy to regen while switching targets).

The skills I used where : Jagged Strike > Wild Strike > Death Blossom (I chose these skills as they recharged fast, but ofcourse wild strike with a 4s recharge cant make results perfect. I used full radiant armor fully runed with Attunement runes and had a max energy of 41. 12 in dagger mastery and 12 in critical strikes.

It took 3 lvl 60 armors, 1 lvl 80 armor and 1 lvl 100 armor to get me under 5e. Ofcourse wether I crited or not cannot made the difference. So in PvP or PvE you can theoreticly chain 3 attacks enough times to kill 3 casters, 1 warrior and 1 foe with 100 armor before you need more energy. Ofcourse, the skills opponents use doesnt make this accurate, but not to forget that energy management skills can be used such as : critical Strike, way of the lotus and so on.

In conclusion, the mods / inscriptions on daggers dont terribly matter (Energy-wise and Damage-wise). If you use clean daggers, you can still do alot of dmg and mainly chain your attacks for quite a while. Personnaly I prefer using 15^50 zealous daggers. +2 dmg can make the difference between you killing someone and someone killing you.

Last edited by R E Z E R; Oct 13, 2007 at 08:42 PM // 20:42..
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Old Oct 16, 2007, 12:46 AM // 00:46   #76
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ATM I'm still deciding to use my 15^50, zealous daggers or my +5 energy, 20/20 sundering daggers, do they like to the same amount of damage?
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Old Oct 16, 2007, 01:48 AM // 01:48   #77
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no, sundering sucks. go zealous for daggers.
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Old Oct 16, 2007, 08:00 AM // 08:00   #78
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Yep, daggers aren't exactly like scythes. If you want dmg then I suggest swapping to vampiric wjile attacking... And zealous for general.

"I haz 20% ap on my 7-17 weaponz" ;o
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Old Oct 16, 2007, 08:55 PM // 20:55   #79
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sunder always sucks. the only remotely viable use for sundering is axe or scythe spikes in PvP.
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Old Oct 17, 2007, 02:50 AM // 02:50   #80
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Drifting again; the 2 issues that are on my mind (I'm an egotist. No choice but to live with it.):

Quote:
+5 energy can be a great boon, ask any Sin player who will wear Radiant armor or bother with Attunement runes.
Quote:
It means foregoing the conditional (!) +15% damage. Does this percentage add to bonus damage as well as base damage, and if not, what's to lose?
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